Level Design
- Level Design is my primary skill. I am dedicated to developing levels which stand out in both an audiovisuals and gameplay sense within the game dev community. I have experience with both Valve Hammer and Unreal Ed.
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3D Modelling
- 3D Modelling is a secondary skill of mine which I use primarily for creating environmental props to improve the quality of my levels. I task myself with creating high quality low poly products. I have experience with 3D Studio Max
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2D Art
- 2D Art is a teritary skill of mine, I use it to create custom textures for both my Levels and 3D models. I enjoy telling stories through my textures so that the asset becomes alive and believeable. I have experience with Photoshop.
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